
Toolbar: The Take Recorder toolbar contains several buttons and toggles which control Sequencer integration, takes browsing, and option displays. There are four main sections of the Take Recorder user interface: The new sequence will have its time display set to a timecode matching the Take Recorder's time display. This will open the Take Recorder window and open a new sequence, if one is not open already. To start using Take Recorder, click Window > Cinematics > Take Recorder. (understanding-the-basics/projects-templates/third-person-template) template. Alternatively, you can use a project created using the You should also have created a project with a playable character and Actors to record. From Unreal Engine's main menu, go to Edit > Plugins, locate Live Link in the Animation section, and click the checkbox to enable it. In order to record animation from motion capture and other live performances, you can optionally enable Live Link. From Unreal Engine's main menu, go to Edit > Plugins, locate Take Recorder in the Virtual Production section, and click the checkbox to enable it.


Take Recorder is a Plugin that must be enabled prior to use. This guide gives an overview of the Take Recorder feature, and demonstrates it's workflow. By recording and managing takes into Sequencer, you can achieve a highly iterative workflow in your virtual production. Take Recorder enables the recording of gameplay animation, live performances, and other sources directly into Unreal Engine.
